There are websites that have wide-range of topics and covers topics outside gaming (like Duniaku.net, jurnalotaku.com, etc). On the other hand, there are ones that only focused on one game or one specific genre (like revivaltv.id and hasagi.gg). According to Newzoo, less than 15% of Indonesians understand English.
There were also several localised games, such as Audition Online which was localised as AyoDance when it was launched for Indonesia in 2007. This contributed to a major boom in internet cafés , which had 2,500 locations across the country in 2002 and 5,000 by 2007. Improve your speaking skills and pronunciation with the help of Speech Recognition. find more here https://184.108.40.206/ Use what you’ve learned in more complex conversations with the native speakers.
The Indonesian Online Game Addiction Questionnaire can also be used as a supporting evidence for establishing an online game addiction diagnosis. However, it must be emphasized that the cut-off score provided was just an estimate. By no means can the cut-off score be used as a sole diagnostic tool for online game addiction diagnosis. The most frequently used diagnostic criteria for online game diagnosis is an adapted version of Pathological Gambling diagnostic criteria from DSM-IV-TR. The same Pathological Gambling diagnostic criteria are also adapted for Young’s Internet Addiction diagnostic criteria. Another set of diagnostic criteria that can be used for online game addiction is proposed by Griffith, which includes salience, mood modification, tolerance, withdrawal, conflict, and relapse.
Despite being given six guesses to figure out the correct response, it is quite a difficult game for non-native speakers of Indonesian. I would still recommend it as an intellectual exercise for senior students with the proviso that they can use a dictionary. Even with a dictionary an element of guesswork and luck is required. The drawback is that this game provides only one word per day but it does provide statistcs on how many players around the world have guessed the mystery word correctly. Almost half of users play every day, and 1/5th play from 4 to 6 times a week, spending on average 30 to 60 minutes playing each time. According to Reuters, Kominfo general director Semuel Abrijani Pangerapan says the country will give users access to PayPal for five days starting July 31st.
The Indonesian Online Game Addiction Questionnaire lacks data from clinical population that is established by clinical diagnosis of mental health professionals. Therefore, any conclusions drawn from the provided cut-off score can be no more than an estimate. Secondly, the Indonesian Online Game Addiction Questionnaire is constructed based on school student sample. Its use outside the context of school students warrants further investigation (i.e. adult population). Although limited, the Indonesian Online Game Addiction Questionnaire may also be used for clinical purposes. It may provide an estimate of online game addiction prevalent in a population.
Before COVID-19, internet cafes were a large part of the country’s internet culture, and eSports matches were held there. According to a report by Limelight Networks, Indonesians spend around 8.54 hours per week gaming, which is slightly higher than the average (8.45 hours per week). Indonesia ranks fourth in this statistic, behind China, Vietnam, and India. The Indonesian government has recognized the video-game industry as one of the most promising sectors for attracting foreign investments. Basic communication for travelers with the most useful salutations and greetings, and phrases for ordering food or asking directions.
Get a detailed feedback on your progress and analyze your learning stats, to know what needs to be improved. Memorize the most common Indonesian words and build a practical vocabulary consisting of useful nouns, adjectives, adverbs, pronouns, etc. This application was chosen as Google Play’s Editor’s Choice and “Best of the Best” of 2013 and 2014 before the crown has taken by Memrise.